3D Animation: Through the Threshold
The University of Newcastle, Exchange Program
DESN3802 3D Environments (2025)
Project: 'Windows to Worlds'
Through the Threshold is a surreal 3D environment created in Autodesk Maya, where an animated camera moves from a tranquil meadow into a vast cosmic void of stars and floating staircases. Blending natural and otherworldly elements through lighting, motion, and sound, the piece guides viewers from the familiar to the unknown in a dreamlike transition. Its ambient soundscape and visual contrasts evoke wonder and mystery, inviting reflection on perception and the boundaries between realities.
Motion Graphics : Guerilla Gallery Collective
The University of Newcastle, Exchange Program
DESN2804 Motion Design (2025)
Project: Motion Graphics Video
This project presents a visual campaign for the fictional Guerilla Gallery Collective—artists who hijack abandoned digital billboards to stage underground, glitch-inspired shows. The campaign blends electric hues, layered textures, and rhythmic distortions to evoke a sense of digital rebellion. It includes a 45-second manifesto-style title sequence for billboards that introduces the collective through glitch transitions and bold typography, alongside three 15-second teaser ads designed to “hack” attention with fast-paced, visually striking takeovers across YouTube, social media, and public screens.
3D Character Animation Reel 2025
Nanyang Technological University, Degree in Fine Arts (Media Art)
DT2016 Character Animation (2025)
These 3D animations were created in Autodesk Maya for my DT2016 Character Animation class. Through this project, I explored various animation techniques, using video references to study motion, timing, and the principles of animation. The 3D models were provided for the course and are not my own.
2D Character Animation Reel 2024
Nanyang Technological University, Degree in Fine Arts (Media Art)
DT2000: Basic Principles of Motion (2024)
1-minute 20-second hand-drawn demo reel showcasing fundamental animation exercises such as ball bounces, character turnarounds, walks, runs, and interactions with heavy objects. Using RoughAnimator on the iPad, I applied the 12 Principles of Animation to develop expressive motion, weight, and gesture through traditional frame-by-frame techniques, strengthening my understanding of movement and character dynamics.
3D Animation: Cosmic Cat
Nanyang Technological University, Degree in Fine Arts (Media Art)
DT2001: Introduction to 3D (2024)
Cosmic Cat is a 22-second 3D animation featuring an astronaut cat wandering across a barren moon beneath a sky of floating stars. I designed, modeled, and rigged the character in Autodesk Maya, exploring various techniques to achieve a stylized, cartoon-like aesthetic with toon outlines and soft lighting. The project allowed me to experiment with character creation, rendering, and visual storytelling in a playful, otherworldly setting.
2D Animation: Goodbye
Nanyang Technological University, Degree in Fine Arts (Media Art)
DN1004: Foundation 4D (2023)
Goodbye is a short hand-drawn animation about a girl whose social anxiety manifests as a shadowy monster that follows her wherever she goes. Over time, she realizes that this darkness is a part of herself and learns to embrace it rather than fight it, symbolizing self-acceptance and the courage to face one’s inner fears.
Final Year Project: LTA x SMRT Public Safety Animation
Singapore Polytechnic, Diploma in Digital Animation
Final Year Project (2023)
Goodbye is a short hand-drawn animation about a girl whose social anxiety manifests as a shadowy monster that follows her wherever she goes. Over time, she realizes that this darkness is a part of herself and learns to embrace it rather than fight it, symbolizing self-acceptance and the courage to face one’s inner fears.
3D Character Animation (2020-2023)
Singapore Polytechnic, Diploma in Digital Animation
3D Character Animation
( April 2020- May 2023)
These short clips showcase a series of 3D animations created in Autodesk Maya, featuring character walks, runs, arm grabs, slams, and interactive movements between characters. Through this project, I explored various animation techniques and principles, using self-made video references to study motion, timing, and weight. This process strengthened my understanding of body mechanics and expressive character performance in 3D space.
Koffee (2021)
A simple short animation of a little black cat named Koffee.













